If you are looking for a piece of content for Unity that is easy to modify and expand, then you should check out Highroad Engine because it satisfies both of those criteria. This game engine performs exceptionally well when used to create games for a single player, for games involving multiple players that take place in a local setting, or for games involving multiple players that are played online.
It comes with FEEL, which is an asset that can be used to give Unity games the feel of an on-demand game. The FEEL system was developed by the team at Unity. In addition to being simple to extend and modular, the documentation package that it comes with is extremely thorough. There is no question in my mind that the capabilities of this asset will leave you in awe. You have the ability to create a game that will keep the interest of the players throughout the entirety of the experience you provide for them.
You must navigate to the root folder of your Unity project in order to locate the Assets folder. This folder houses all of the assets that you employ in the development of your game. You can also find the Assets folder in the Library folder, which serves as a local cache for assets that you import into the game.
This folder can be found in the game directory. The metadata that is connected to each asset is saved in the folder called Library. Other folders include the Project Settings folder, which stores the settings for the project, and the Temp folder, which stores temporary files from Unity and Mono. Both of these folders are located in the root directory of the project.
The Unity GitHub repository contains a variety of other assets that can be used with Unity. The Input Binder component makes it possible for components to react to input events, while the Fungus editor offers an easy-to-use branching storey editor. The Lean Touch library provides support for multiple input platforms, which enables developers to create games more quickly and with less effort.
Touch Script is a multi-touch library that can be used with the Unity game engine. The Inventory System & Editor Extension provides you with a solution for Unity's inventory management, complete with parameters that are neatly organised. Additionally, it can be utilised to customise aspects of the game such as the character sheet and inventory.
Checking out the asset for unity is yet another option for acquiring assets for Unity. This store carries thousands of different kinds of assets that can be used in Unity games. Unity game developers have access to a plethora of resources, not to mention the many paid and free Assets that are available on the store.
In addition, the Asset Store provides developers with tutorials and examples to help them get started. Before you publish anything on the Asset Store, you must ensure that you have thoroughly read and understood the Asset Store Provider Agreement. When you have an Asset Store publisher account, you will be able to start selling your creations on that platform.